

Our hero is Fox McCloud, a famed mercenary and leader of the Star Fox team, joined by three allies: hotshot Falco Lombardi, old-timer/mentor Peppy Hare and bumbling mechanic Slippy Toad. Star Fox 64 is the very definition of a high-octane space shmup (shoot-em-up). The re-mastered intro, with a much crisper soundtrack, took me back immediately to 1997.įor anyone who hasn’t played the original game, you’re in for a treat. Right off the bat, Star Fox 64 3D asserts that it’s going to satisfy die-hard fans of the original game.

However, if you want to experience the purest expression of what makes Fox McCloud worth remembering, either rent it or wait for it to go on sale.Here to save the 3DS’ fiscal year sales from total disaster is the Star Fox team, reprising their roles in this faithful remake of arguably one of Nintendo EAD’s top ten games, the timeless Star Fox 64.
#STAR FOX 64 3D ANDROSS FULL#
Those looking for a blast from the past full of all the barrel rolls and Andross they loved 14 (!) years ago will have a good time for as long as it lasts, and this remains the best game in the Star Fox franchise. Outside of a perfunctory multiplayer mode that’s cute so long as you have friends nearby with a 3DS (there’s no online play), Star Fox 64 3D is a fine diversion, but at its full price of $39.99, it isn’t a must buy.

Yes, you can try to get a gold medal in every Score Attack version of a stage, but once you’ve finished Sector Z for the eighth time, it gets pretty rote. After that, the game gets old no matter how much replayability is packed into almost every classic stage. Perhaps we were able to speed through most of the stages pretty easily because we remembered the exact path to take to open up every possible route, but even if you have to work to find each new exit, you’ll have everything unlocked in, at most, nine hours. Yes, with the multiple branching paths you'll have to go through it several times to see everything, but it’s still not that deep. Though it's fun for a few afternoons or a weekend, you'll "beat" SF64 3D in a few hours. Nintendo and Q Games did a pretty impressive job with this recreation, but that also means all the same old faults are there too, as Star Fox 64's largest issue remains: it's too shallow. It was such nostalgic fun, we found ourselves repeating dialogue out loud that we didn't realize we remembered: "Someone wants to play." "Use the boost to chase." "I guess you're good for something." (Though those lines have been rerecorded, the new voice actors do fairly good imitations.) We saved Corneria, blew up a mothership alongside Bill, and took down rival Star Wolf with ease. Since we played this game to death in the late 90s, each mission was warmly familiar. It's such an entertaining and easy formula, it makes it all the stranger that it has never been truly replicated until this remake. SF64 is simple fun that any kid who ever ran around their living room with a toy X-Wing can appreciate. While other titles messed around with on-foot adventures or touchscreen controls, Star Fox 64 keeps you in the ship, flying forward, blasting other statcraft to oblivion. Though Fox McCloud and his team of animalistic pilots have starred in other games since, none understood the core fun of Star Fox's gameplay like 64.
